sirnoname wrote:Sorry, I never played rFactor.
Some generally questions to the most votet game rFactor:
1. Why you need a server, is the official gameserver bad or is ,if a user opens, a host game bad?
2. It seems the skins are slowly transfered, so making a package of all skins may help?
3. What are the quick entry steps to setup for a fair race with "noobs". (Car etc. ...)
Here in germany I think everybody has a adsl connection with 16000 MBit and fastpath for good pings.
The x-sim game interface will provide a track voting system, you do not need to vote here because this will change
after each solved race. Also the game creator will have to offer a step by step manual what the drivers need
to join his game (he can offer a link to a skin pack which has to be downloaded and installed). This quick
and free changable text can carry e.g. the game server name to join to.
I thought the creator will host the game = is gameserver.
Alowed simulators and the played game are listet in the main chat system.
The 'host a game option' from within rFactor or any game for that matter lacks many of the features necessary to host a league race, which is why all serious leagues have dedicated servers. If you like I can eleborate, but it would be a long list of lacking options.
I am not sure that track voting within the software will be useful because the dedicated servers already provide this. Most importantly, the dedicated servers are aware of which tracks are installed and available to be served and are therefore able to offer an appropriate list for people to vote on.
Also, a dedicated server collects race statistics for all participants . One of the features of the SimXperience Commander is to collect and present these statistics.
Also, even a quad-core PC will not both play the game and host 20 users.
I can prepare a dedicated rFactor server with a quad-core processor and 32gb of RAM sometime this weekend.
Another common thing for leagues to do before a race is to have the dedicated server online with the tracks that will be ran so that drivers can practice and everyone has a fair shot. If yoiu look around in rFactors multiplayer section, you will see many locked league servers that are labeled for practice.
SirNoName is correct about skin packs. Everyone will need to upload the car skin that they intend to use (if it is not a default skin) so that others can choose to download and install it.
Also, if any non-standard tracks or vehicles are being used, the host will need to make these available for download before the race as well.
Other items such as flag rules, damage percentages, amount of practice time, fuel consumption rates, etc... must be decided upon. Maybe the best approach is for me to get my dedicated server online, and let people practice on it so they can form an opinion.??