egoexpress wrote:What is "normal G loading"? ...Vertical G?
This is also in the Nascar 2003 plugin I am testing, I don't know what it is for?
It looks like the g forces acting on the car, when I hit a wall it jumps very high on the impact moment.
Moderator: sirnoname
egoexpress wrote:What is "normal G loading"? ...Vertical G?
Augsburg, Germanysirnoname wrote:Yes, my fault.
Here is a better one ...

#define maxnumberofgaugeslots 40
typedef struct SLOTSTRUCT
{
int slotstarted[maxnumberofgaugeslots];
int remoteshutdown[maxnumberofgaugeslots];
int slotdata[maxnumberofgaugeslots];
int visualaxis[6];
int positionx;
int positiony;
int saveposition[maxnumberofgaugeslots];
int moveall;
int sync[maxnumberofgaugeslots];
} SharedSlotStruct;
int slotdata[maxnumberofgaugeslots]; 

Augsburg, Germany
Augsburg, GermanyAnother thing, my DLL slice the track in 1000 partiels, I'm not sure I can do with X-Sim...


Augsburg, Germanysirnoname wrote:Perhaps I am missunderstanding something?
I thought the D3D proxy DLL can be placed in other game directories and it will also make the same output like it did with iRacing?
It was not my intention to make you work, really not!
Perhaps you can make a red circle around all, what is done by you.
I am sorry, never played iRacing and therefore I cannot know which is normal and which is added by the D3D plugin:

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