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X-Plane9

Moderator: sirnoname

on 15.04.2008, 22:33

X-Plane9

New postby DonDogon on 15.04.2008, 22:33

Hallo,

hat schon jemand mit X-Plane9 gearbeitet? Ich versuche gerade das neue Beta von X-Plane9 zur Ausgabe relevanter Daten zu bewegen. Ich habe die Vorgehensweise wie bei Version 8.40 versucht. Jedoch ohne Erfolg. Ich muss jedoch auch gestehen, dass ich von der Vielzahl der Einstellungsmölichkeiten schlicht und einfach überfordert bin. :blush: Ich denke, da muss ich etwas Fleiß investieren. :5+5: Sonst artet es nur in eine planlose Probiererei aus. Sobald ich neue Erkenntnisse habe, gebe ich sie hier bekannt.

Bis bald
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on 16.04.2008, 00:02

Re: X-Plane9

New postby sirnoname on 16.04.2008, 00:02

Hi,

der Programmierer von X-Plane hat es bis jetzt in jeder Version geschafft den Netzwerk-Export komplett auf den Kopf zu stellen. Es wäre wahrscheinlich reiner Zufall, wenn da noch etwas gleich wäre. Das Plugin wird erst bei Erscheinen der Simulation erweitert ...

Gruß
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on 23.08.2008, 16:01

Re: X-Plane9

New postby Chewe on 23.08.2008, 16:01

Hi all.

A friend of mine has borrowed me a copy of Xplane 8 with an update to xplane 8.01.

When i get on configuration i check 1st and 4th parameters (udp, cockpit of G(1) and axis(16)), and once on INET second tab i check on IP Address of Data Reciever. Once checked it autoconfigures to 255.255.255.0 socket 49000, and on top of the window it tells me an ip 192.169.43.20. Then through force-sender i activate Xplane plugin and it displays a post like "Nix Mit Socket 49000". If i try to put the ip 192.... on force sender, Xplane advises with an Ooops and it stucks telling that something is trying to control the simulation.

What is funny is that with a 3 year old VB program i'm able to read udp packets, so i don't know where i miss the configuration to apply on force-sender.

i bet that on Austin x-plane 9 he has respected its udp output matrix. So i will try to fix it on v8 before further experiments.

Any help?
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on 23.08.2008, 16:54

Re: X-Plane9

New postby sirnoname on 23.08.2008, 16:54

In x-plane 8 and 9 case it is not longer planed to make a localhost connection.
This because the autor has changed his network code to block all same UDP ports in a namespace (windows network code) on the game computer (49000).
Some programs can access it because they are luckly in another namespace or program language.
Therefore the sender runs on the profiler computer and x-plane will use its IP address. (two computer solution as usual for network exports)
Since we cannot know his next release network code, this make no sence to change the x-sim network code on every release.

regards
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on 23.08.2008, 17:38

Re: X-Plane9

New postby Chewe on 23.08.2008, 17:38

Thankyou very much for your explanation. :blush:

Could i use one computer solution with xplane 8.40? or any other version? I'm still trying to understand how to get it done as i haven't two computers to test network configuration. :no:

Cheers for your amazing support SirNoName!
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on 23.08.2008, 20:31

Re: X-Plane9

New postby sirnoname on 23.08.2008, 20:31

Sorry, I have not written down which version is usable in localhost case.
If you see the message "Nix mit Port 49000" it is not usable in localhost configuration, thats sure ;)
Perhaps I will do it in some future.

You can run the profiler and sender in a virtual PC like VMWare or MS VPC, this will do the same.

cu
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on 19.07.2009, 00:49

Re: X-Plane9

New postby gregers on 19.07.2009, 00:49

Hello,

Is there any hope for full X-Plane 9 sim plugin?

I would like to use X-Plane UDP export - but not only angular moments, accelerations, velocities etc but also some control forces. I'm in the middle of building some force-feedback yoke/rudder-bar system.
I find the X-Sim very promising software, but unfortunately it doesn't fully support X-Plane output possibilities.
I wouldn't like to write X-Plane plugins, because it will take a lot of unnecessary testing&time.

Perhaps it would be possible to write an universal plugin - using an INI file in case X-Plane would change UDP output structure?

Sincerely
Gregers
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on 07.06.2010, 23:17

Re: X-Plane9

New postby bvillersjr on 07.06.2010, 23:17

I did some testing with X-Plane 9.50 today.

I believe that I configured it properly accordong to the X-Sim manual. At first, I got the IP conflict that SirNoName mentioned, but I was able to resolve it because in 9.50 version, all of the IP addresses and ports are user definable. I simply changed their defaults to port 59000 and 59001 from 49000 and 49001. This got rid of the IP conflict.

Then I configured the data output section to export the values recommended in the X-SIm manual. The Sender and Plugin received data, BUT the data was incorrect. I think that the UDP format may have changed and we will need to revise the plugin for the new format.

The good news is that since all IP's and ports are now user definable, there should be no problem using this game on single-PC's in the future.
Regards,

Bernard (bvillersjr)
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on 08.06.2010, 02:42

Re: X-Plane9

New postby CXCSimulations on 08.06.2010, 02:42

Well that's pretty exciting! I can't wait to try X-Plane 9.50 :)

I'm sure this will make quite a few happy around here.
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