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Kart Racing Pro Motion Support

Wünsche und Eigeninitiativen etc.
Wishes and one's own initiatives.

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on 07.01.2011, 03:00

Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 07.01.2011, 03:00

Cheers, good stuff. I got my version working also. I needed to get it working for one of my own hardware projects as well as my simxperience setup :)
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on 07.01.2011, 03:24
Re: Kart Racing Pro Motion Support

Postby Henning Piez on 07.01.2011, 03:24

Hi,

You got it working? Can you give us the info how we get Kartracingpro to work with our X-sim rigs too?
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on 07.01.2011, 03:36
Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 07.01.2011, 03:36

I can't try that sample that sirnoname uploaded cos im not at home. You think you can give it a go Henning? haha I recognize you from iRacing forum Henning! That setup of yours is coming along nicely!

@sirnoname I have posted a conversion of the c example to visual c++ project that I made on the KRP forums. I left a note to see if any other dev over there wants to make a MMF proxy project to improve the efficiency of multiple apps grabbing telemetry. If that was to happen, is it a huge job to change over the x-sim plugin at a later date? Is there anything that could be done to make it easier on your side?
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on 07.01.2011, 11:37
Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 07.01.2011, 11:37

I was only suggesting using an mmf so that the sim only has to service one dll and the other calling apps can poll it at their own rate. Was thinking this might be better for the kart sim software in terms of efficiency so that it will not lower it's performance. It's also a safer option in case somebody writes a bad plugin.
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on 07.01.2011, 12:18
Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 07.01.2011, 12:18

Yep I agree on some of that but this quote from the developer lead me to what I was suggesting:

"Please note that all function calls are blocking, so control should be returned to simulation as soon as possible to avoid framerate issues."
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on 07.01.2011, 12:38
Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 07.01.2011, 12:38

I can suggest that change over on the other forum if you like? You are 100% right, not ideal.
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on 07.01.2011, 19:01
Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 07.01.2011, 19:01

Awesome! Great stuff. I will relay these issues over in the other forum and see what they say.
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on 08.01.2011, 05:08
Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 08.01.2011, 05:08

This is the reply from the KRP developer:

"Please check that structure alignment for DLL compilation is set at 8 bytes.

Only acceleration is averaged over the latest 40ms. All other values are unfiltered."
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on 11.01.2011, 14:41
Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 11.01.2011, 14:41

Sorry for the delay in testing. I will get to it soon. There are people playing this game but we need to remember the game is in the beta stage. It still has the best physics of all kart sims to date.

I have been testing the sim data myself with some hardware I'm working on and I have also noticed the delay. I will try and get the dev to look at this.

Thanks for looking into it sirnoname. I guess you don't know till u try.
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on 11.01.2011, 15:21
Re: Kart Racing Pro Motion Support

Postby Henning Piez on 11.01.2011, 15:21

I use it, too. It's great, and there are some selfmade tracks that make fun either... It's a private project, so I am not sure if development is still made but so far it is the best kart sim out there...
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