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iRacing simple SCN5 100mm profile

Share your iRacing game-profile files here (.rnr and .yef savefiles).
on 23.06.2010, 21:28

iRacing simple SCN5 100mm profile

Postby leonpo on 23.06.2010, 21:28

Please see attached my simple (only g-forces) iRacing profile

I am using it with 16,000/400 + 25% limits

Leon
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on 24.06.2010, 00:13
Re: iRacing simple SCN5 100mm profile

Postby ledfoot on 24.06.2010, 00:13

Thanks for the contribution to the profile library :)
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on 05.08.2010, 23:18
Re: iRacing simple SCN5 100mm profile

Postby leonpo on 05.08.2010, 23:18

Hello,

Attached updated profile. It is designed for motion seats where lateral movement in degrees is twice as much then longitudinal.
In my case it is 16 vs 8 degrees. I have also added roll and pitch components. It is tested with Mustang.

Regards

Leon

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on 29.04.2011, 23:04
Re: iRacing simple SCN5 100mm profile

Postby leonpo on 29.04.2011, 23:04

Hello

Please see attached updated profile with better pitch and roll feeling. It goes very well with new iRacing changes to support motion seat view (app.ini):

DriverHeadHorizon=1.000000 ; Percent to allow the drivers head to stay level with the horizon when the car tilts.
DriverHeadNoPitch=1.000000 ; Percent to allow the drivers head to stay level with the horizon when the car pitches.
DriverHeadWobble=0.000000 ; Percent to allow the drivers head to wobble when going over bumps.
DriverRotateHead=0.000000 ; Percent to rotate drivers head with slip angle. 0 to 1 with 1 being 100%

In additional it is also very nice with new pit jacks.

Regards
Leon iRacing.rn2
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on 06.05.2011, 20:35
Re: iRacing simple SCN5 100mm profile

Postby leonpo on 06.05.2011, 20:35

For better sync with seat movement:

DriverHeadHorizon=0.500000 ; Percent to allow the drivers head to stay level with the horizon when the car tilts.
DriverHeadNoPitch=0.500000 ; Percent to allow the drivers head to stay level with the horizon when the car pitches.

Leon
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