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Kart Racing Pro Motion Support

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Wishes and one's own initiatives.

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on 11.01.2011, 15:28

Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 11.01.2011, 15:28

@henning yes it's still in development. Are you good at making profiles? Have u tried with this plugin yet? I'm new to this so I don't think I could make a good one.

There is also another official track in the works. The other cool thing that has been worked out is how to port rFactor tracks to the sim which will mean its already becoming more than just a one track game. The purchase price is really for a kart sim platform that will have official and community content. And to put it into perspective, the purchase price is equivalent to one track + one car on iRacing anyway.
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on 12.01.2011, 02:27
Re: Kart Racing Pro Motion Support

Postby BanjoDubs on 12.01.2011, 02:27

This from the KRP dev:

Could you please explain more about the delay issue?
You get telemetry data with an accurate, evenly spaced, timestamp. But the plugin function is NOT called with a fixed timing.

Are the values ( yaw, pitch and roll velocity and gear ) correct now?


I have replied for my own issues with this:

Quote from: PiBoSo on January 11, 2011, 01:56:15 PM

But the plugin function is NOT called with a fixed timing.



Could this be the problem? For the hardware to be correctly reacting to what is happening in the sim the telemetry needs to have up to the moment data. Is the timing always slightly behind due to the plugins not having fixed timing or does it require more frequent data reads of the sim data?

I mentioned that I saw it happening with the speed but now also know that its happening with the RPM also. If i take off from the pit for instance, I takes a second or two before the speed is output even when there is speed showing on the kart wheel screen in the sim.

Quote from: PiBoSo on January 11, 2011, 01:56:15 PM

Are the values ( yaw, pitch and roll velocity and gear ) correct now?




For me, Yes. Not sure about the x-sim dev, but regardles of that, we are both experiencing the same delay issue.
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on 30.05.2011, 19:37
Re: Kart Racing Pro Motion Support

Postby CXCSimulations on 30.05.2011, 19:37

Has there been any movement on this project? This is a really great game. I would love to have it working with motion.
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on 13.07.2011, 00:02
Re: Kart Racing Pro Motion Support

Postby Elude107 on 13.07.2011, 00:02

Can I get a link to the current semi-working plugin? I tried the ones in sirnoname's link but they didn't give me any data.
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on 13.07.2011, 20:58
Re: Kart Racing Pro Motion Support

Postby Elude107 on 13.07.2011, 20:58

sirnoname wrote:Here is a working plugin with accelerations and most of the unified values.

[...]
- autodetection does not work, the functions for start and stop are not called?


How can I get it to work without autodetection?
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