I hope you don't mind me continuing this topic here
People will pay for something..I know I would, so it makes perfect business sense IMO
I wont pretend to know everything about it but I'm pretty sure the backbone of sim commander and x-sim must share some common ground.
If someone asked me from a business point of view (I've had my own videogame store for nearly 20years) then I would say make a 'lite' sim commander, charge a one off fee (say 30-50 euros for example), let the community help enhance it and share ideas, profiles etc, use these forums as a community based support site for it so as to keep it away from Simxperience's own forums..but also release updates alongside normal version of sim commander and charge a nominal fee each time.
I think you may be surprised how many people are happy to pay for a commercial (lite) product and on-going updates. People spend thousands building their rigs, I'm about to drop £1000+ on the new CSW kit, and without a decent motion program it's almost wasted.
The key is to market it and spread the word...it's a lot easier to do with a 'finished' product than a 'WIP' that requires possibly more technical know how (at least that's how it may look from a newbie's point of view)