jimiTES wrote:Hi.
I was using a Velleman K8055 to drive a motor (from a old gamepad) that shakes when brakes are locked. For that i used a plugin made by richard Jacket. More info here:
http://www.nogripracing.com/forum/showt ... p?p=772367I realiced that this vibration is not so real, but i want to keep it and i´m working on a profile for make it work with Xsim.
Wich effect will tell me if the brakes are locked (wheels are not spining)?, and wich math will be the best for my goal?
Thank you.
Currently, X-Sim does not gather the wheel rotation speeds from the games. rFactor makes this data easy to get via it's plugin, but these are somewhat difficult to gather in other games. For the most part, X-Sim focuses on the common data elements in the supported games.
What you need is to be able to determine when the wheel speed is significantly less than the car speed (simple math). This wheel speed data would either need to be added to the X-Sim rfactor plugin or a new rFactor plugin would need to be created.
AFAIK, the only game that this would currently work with is rFactor though.