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Project PlugFree

Moderator: sirnoname

on 01.04.2010, 04:25

Project PlugFree

New postby bvillersjr on 01.04.2010, 04:25

This is an awesome idea!

For those that didn't fully understand the video introduction, this technology will allow us to extract the most critical data from games that we do not currently have plugins for and make use of that data via the GTR2 plugin in the profiler!

@SirNoName - The In-Game menu is a concept that I have been working on myself. Perhaps you could continue with this concept and allow for the sliders and possibly some simulator start / stop functionality to be usable via an in-game menu as well?

:cheers:
Regards,

Bernard (bvillersjr)
http://www.SimXperience.com
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on 01.04.2010, 09:59

Re: Project PlugFree

New postby Shkvarka on 01.04.2010, 09:59

Great news!!
There is no beta or demo version yet?
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on 01.04.2010, 10:27

Re: Project PlugFree

New postby jakob on 01.04.2010, 10:27

My first idea after reading about it was to build an electric shocker for ego shooters. Real pain for virtual hits.

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on 01.04.2010, 10:35

Re: Project PlugFree

New postby Shkvarka on 01.04.2010, 10:35

For people who have problems with heart it could be dangerous..)))
tshirt with several powerful vibro-motors is better)) and maybe helmet for headshots!!:)
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on 01.04.2010, 11:28

Re: Project PlugFree

New postby aikuo60 on 01.04.2010, 11:28

This is a very great news!! :happy:

That's would say, that we could use PS3 or Xbox games in the futur??
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on 01.04.2010, 13:11

Re: Project PlugFree

New postby LearnDriver on 01.04.2010, 13:11

If it wasn't in the roadmap and for the fact that I can see it in a video I wouldn't believe it because of the date :p

@aikuo60, don't think so, as how would you extract data from your console to your PC?
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on 01.04.2010, 13:19

Re: Project PlugFree

New postby pathetic on 01.04.2010, 13:19

wow, i am impressed :)
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on 01.04.2010, 14:03

Re: Project PlugFree

New postby aikuo60 on 01.04.2010, 14:03

Yes, your right!! i'm stupid, i forgot the date! :D it's too bad.

LearnDriver wrote:If it wasn't in the roadmap and for the fact that I can see it in a video I wouldn't believe it because of the date :p

@aikuo60, don't think so, as how would you extract data from your console to your PC?
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on 01.04.2010, 15:35

Re: Project PlugFree

New postby LearnDriver on 01.04.2010, 15:35

Well, that's not really what I meant. The fact that it had been on the roadmap for a while and there would be too much time involved to create a fake video leans me more towards the 'it's real' side, but I'll wait for tomorrow to be shure ;P . But then only for the PC.

Because in order to transfer data from you X360 or PS3 you will need to have an application running on the console to transfer the motion data to a PC which powers your simulator. And unless X-Sim has a bundle of money for Sony or Microsoft to allow us to do so, I don't think that's gonna happen any time soon.
Another reason is that the PS3 and X360 run different kinds of DirectX and OpenGL (although the XYZ and yaw pitch information should fairly be the same).
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on 01.04.2010, 15:44

Re: Project PlugFree

New postby MasterYoda on 01.04.2010, 15:44

bvillersjr wrote:This is an awesome idea!

For those that didn't fully understand the video introduction, this technology will allow us to extract the most critical data from games that we do not currently have plugins for and make use of that data via the GTR2 plugin in the profiler!

@SirNoName - The In-Game menu is a concept that I have been working on myself. Perhaps you could continue with this concept and allow for the sliders and possibly some simulator start / stop functionality to be usable via an in-game menu as well?

:cheers:


Yeap! Is is amazing!

I wouldn't believe that piece of software existed if it didn't come from Sirnoname!
Man, you are the man.

This thing is not just impressive, it is a revolution on simulation control! :thbup:

Great job.

Cheers,

My
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