I am having some success in making the yoda export file (using 2.0), but do not understand the concept of the "The ignore list".
The documentation sais it is to "list the redetection values of a force feedback effect", which I understand represents all the values of one single effect. Apparently each effect has all the same 40 values?
The documentation states that some game programmers will create the effects with different starting values, which I interpret as an effect just having different values from game to game. Example: Magnitude could start at 100 where 100 reprents 0 or no magnitude - while another game may have 0 for its start value. Assumming I am understanding this right, what is the reason to ignore some selected values (checked them in the list) in hopes of reducing the precision detection of an effect? Do you not mean reducing the value to increase precision detection of an effect?
Also, the documentation states to use the "windows editor" for editing the .yef file values. This almost sounds like your talking about something other then the ignore list? Where can you change the values themself?....or are you meaning in the profiler math section after the export file is correctly sent?
I had success exporting my .yef file only once in the couple hours I played with it so have not been able to get yoda to the profiler successfully on a consitant basis. This is another topic that I may play with a little more before creating a tread for help. Right now just want to understand the .yef file creation and ignore list editing ability from start to finish so I at least know I have mastered that step. I would then know I am not making any mistakes there.
Thanks

Toledo, Ohio - USA
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