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Yoda2 - ForceFeedback scanner Print E-mail
This application implements itself between the game and the input-device and extracts all ForceFeedback effects provided by the game. You could use this software for your own simulator software as well. To do this some skills in visual C++ or Delphi are required. An example for exporting ForceFeedback effects is located in the yoda directory with source-code. Yoda visualises all effects that are provided by microsofts MSDN.

Using Yoda with x-sim - Quickstart

Start Yoda and uncheck the mark on "delete released effect". Likewise no filter must be activated

1.If you have a dual-screen system you can display Yoda on a second monitor.

If not, you have to start Remote-Yoda on a second pc. Remote-Yoda is a just an external viewer for Yoda. If using Remote-Yoda, you have to enter there the IP-adress of the pc where the main application Yoda is running, in Remote-Yoda (enable UDP ports 4440-4450 or deactivate the firewall). After that set a checkmark in the Yoda network-tab to activate the network in order to connect Yoda with Remote-Yoda. This hierarchy has to be maintained. Do not press the "start capture" button until both applications show that they are connected.

2. Start your game and look what happens. All DirectX effects that your game plays back during a race or flight will be displayed here in Yoda respectiv Remote-Yoda.

 Siehe auch: Scannen .

Example: collision

Drive your vehicle in the game towards an obstacle and watch which effects pops up, plays or changes values in the Yoda menue. These changes would be symbolised by a green 'playback' symbol or a red 'info' symbol.

Mostly these are sine-effects or effects who are combined with constant-forces.

Later you will be able to define a mininum value for each effect in the Force-Profiler, wich will initialise a simulator movement.

Example: G-effect

Drive through a curve and watch wich effect, mostly constant-forces, pops up, plays or changes values in the Yoda menue. This value changes dependent from the driving direction (left or right curve) from a negative to a positve value.

If have done your notices, wich effects you want to use, you will have to export them to the Force-Profiler.

BTW, Yoda compares all directx effects with the ones you have selected to be exported. If similar effects are noticed by Yoda, they will be exported to Yoda likewise the selected effect.

Exported effects will be listed up in the Force-Profiler list. The Force-Profiler transforms these values in simulator movement commands. There you can define, which effect will trigger which axis-movement with which speed. How to export effects is explained more precis in the Export section.

Exported effects will be displayed bold in Yoda and are numbered from 01 to 40 in the Force-Profiler monitor list (1).

Important: save your export-list as .yef file, wich has to be entered one-time in the Force-Profiler!


Last Updated ( Tuesday, 28 October 2008 )
 
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