Example: collision
Drive your vehicle in the game towards an obstacle and watch which effects pops up, plays or changes values in the Yoda menue. These changes would be symbolised by a green 'playback' symbol or a red 'info' symbol.
Mostly these are sine-effects or effects who are combined with constant-forces.
Later you will be able to define a mininum value for each effect in the Force-Profiler, wich will initialise a simulator movement.
Example: G-effect
Drive through a curve and watch wich effect, mostly constant-forces, pops up, plays or changes values in the Yoda menue. This value changes dependent from the driving direction (left or right curve) from a negative to a positve value.
If have done your notices, wich effects you want to use, you will have to export them to the Force-Profiler.
BTW, Yoda compares all directx effects with the ones you have selected to be exported. If similar effects are noticed by Yoda, they will be exported to Yoda likewise the selected effect.
Exported effects will be listed up in the Force-Profiler list. The Force-Profiler transforms these values in simulator movement commands. There you can define, which effect will trigger which axis-movement with which speed. How to export effects is explained more precis in the Export section.
Exported effects will be displayed bold in Yoda and are numbered from 01 to 40 in the Force-Profiler monitor list (1).
Important: save your export-list as .yef file, wich has to be entered one-time in the Force-Profiler!